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建筑动画制作流程
Ⅰ、建模
Ⅰ, modeling
一、建模前准备:
1, preparation before modeling:
1、楼体建模前,建一个空文件,每座楼都用这个文件为开始。
Before the building is modeled, an empty document is built. Every building is started with this document.
(1)单位设置为毫米(MM)--两个位置都设。
(1) the unit is set to millimeter (MM) - both positions are set.
(2)制式为PAL,调整合适的关键贞长度。
(2) adjust the appropriate key length for PAL.
(3)打开渲染面版,滤镜设置为Catmull-Rom。
(3) open the render mask and set the filter to Catmull - Rom.
(4)渲染尺寸为720*576或720*404,高清画面为1920*1080,比例为1.067。
(4) the render size is 720 * 576 or 720 * 404, and the hd image is 1920 * 1080, which is 1.067.
(5)设置RAY Depth Control下的Maximun Depth为1 ,只打开Enable,其余选项关闭(材质球中光线跟踪在制作过程中,Trace Mode下选择第二项Reflectio)。
(5) set the Maximun Depth under Control of RAY Depth to 1, only open Enable, and the remaining options close (the light tracing in the material ball is tracked in the production process, and Trace Mode selects the second item Reflectio).
(6)把施工图所涉及的材质分好,建立多个材质球,每个材质都按实际起名,如:玻璃。
(6) the material involved in the construction drawings is divided into a number of material balls, each of which is the actual starting name, such as: glass.
2、建立地形、远景、单独特写镜头。
Create topography, vision, and close-up shots.
(1)这些都用一个空文件为开始。
(1) these all start with an empty file.
(2)单位设置为米(M)--两个位置都设。
(2) the unit is set to meter (M) - both positions are set.
(3)材质不设,根据制作物体来设,地形、远景分别最终生成一个复合文件,单独镜头根据镜头本身而定,起名明确。
(3) the material is not set, set according to the production object, terrain, vision eventually generate a composite files, respectively, according to separate lens itself, the name clearly.
(4)调入CAD地形,中心位于MAX空间中轴位置,与地平线高度统一Z轴为0。
(4) in CAD, the center is located in the central axis of MAX space, and the Z axis is 0.
(5)制式为PAL,调整合适的关键贞长度。
(5) adjust the appropriate key length for PAL.
(6)打开渲染面版,滤镜设置为Catmull-Rom。
(6) turn on the render mask, and the filter is set to Catmull - Rom.
(7)渲染尺寸为720*576或720*404,高清画面为1920*1080,比例为1.067。
(7) the rendering size is 720 * 576 or 720 * 404, and the hd image is 1920 * 1080, which is 1.067.
(8)设置RAY Depth Control下的Maximun Depth为2 ,Enable打开,其余选项关闭(质球中光线跟踪在制作过程中,Trace Mode下选择第二项Reflectio)。
(8) set the Maximun Depth under the RAY Depth Control to 2, Enable open, and close the rest (the light tracking in the ball is tracked in the production process, and Trace Mode selects the second item Reflectio).
二、建模流程:
The modeling process:
1、建模开始前,建模负责人对楼体进行分类,分别分配给建模小组成员。
Before modeling begins, the modeling manager classifies the building and assigns it to the modeling team.
2、每个人分别对自己负责的模型进行详细研究,对以下方面列出详单。
Each person has a detailed study of the models they are responsible for, and a detailed list of the following.
(1)图纸里存在的问题。
(1) the problem in the drawing.
(2)看不懂的问题。
(2) don't understand the problem.
(3)列出模型所需材质。建模负责人对全部模型图纸进行研究,列出问题及注意事项,所需材质。
(3) list the material required for the model. The modeling director studies all the model drawings, lists the issues and notices, and the materials required.
3、开集体讨论会,制定标准提出注意事项,负责人分配安排。
Open a group meeting, set up the standards to make the notice, the responsible allocation arrangement.
4、模型完成后交于负责人检查确定。
After the model is completed, it will be submitted to the responsible person for confirmation.
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关键字:建筑动画制作流程




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