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建筑动画表现技巧
一、由远推进(或由近拉远),所谓远近是指相机角度,无论是人视角度还是鸟瞰角度,都可以由远推近刻画一个主要建筑或重点表达物。
A, pushed by far (or near to pull away from), and refers to the camera Angle, whether people see Angle or have a bird's eye view of point of view, can be characterized by far in a major construction or expression.
二、由模糊转清晰。这又可以分两个方面。
2. Clear and clear. There are two sides to this.
(一)近景模糊 远景清晰
(a) vague vision of the near view is clear
这主要用于人视角度,特意刻画对背景建筑或背景主体的表达,通过有视觉感染力的方式做主镜头转换。
This is mainly used for the perspective of people, especially to depict the expression of the background building or background subject, and to make the main lens transformation through the visual appeal.
(二)远景模糊 背景清晰
(2) the vision is vague and the background is clear
这主要可以用于鸟瞰镜头的刻画,可以在镜头拉远时用此种表达方式,刻意强调整体感、视觉感、色彩感。
This can be used for a bird's eye view of the lens of the depiction, can be used in the lens of the distance to use this way of expression, deliberately emphasize the integral feeling, visual sense, color sense.
三、镜头软切换。
3. Soft switch of lens.
所谓镜头软切换就是指用AE 等后期软件合成时做镜头柔和过度的特效,以达到切换的目的。
The so-called lens soft switch refers to the soft and excessive special effects of the lens when used in the later software synthesis of AE, so as to achieve the purpose of switching.
做建筑动画就像拍电影一样,很多手法以及形式都可以从电影里借鉴,一个好的建筑动画就像一部好电影一样百看不厌,我们要在制作中多总结经验,把建筑动画做得更完美
Do architectural animation, like a movie, many methods and forms can be borrowed from the movie, a good architectural animation is just like a good movie, we will sum up experience, in making the building animation more perfect
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